On the second floor of the ceiling, the Teacher is still a threat. Getting over to the right side, players have to climb up the rope hanging from the attic. This seems to happen inevitably, so the first thing to do is to hide inside the box in the far left corner until the Teacher looks around.Īfter this, there will be a glass jar on the right beam that Mono has to pick up and place behind him without being heard. The first thing to watch out for is knocking off the bottles when Mono lands on his feet. After that, players make their way through a vent into the attic/ceiling of what seems to be the storage room. There's a mild combat scene in the room with the tied-up student. After getting through the classroom once, this should be a piece of cake. The Teacher will spend some time with each student, demonstrating some quite unsettling acts, like staring at them for an uncomfortable amount of time or slamming her ruler on the desk. ![]() Hiding under desks, players must make their way through without being seen. RELATED: Crazy Little Nightmares 2 Fan Theories (That Could Actually Be True) Players are seeing a new behavior of the Teacher, as now she's walking around between the aisles. ![]() This might be difficult because of the camera settings of the game, for Mono is completely blocked out of view by the bookshelf. At this time, players can grab the key, and leave in the direction of the classroom again, this time through the vent.īack in the classroom, but from a different perspective. She will take a look around, retract the neck, and leave the room. The Teacher will come in, and present her disturbing skill for the first time: her horrifying neck. Then, very quickly, they have to hide in the box in front of the drawer cabinets. Therefore, in order to get the key to fall down, players have to climb to the middle of the shelf, and quickly jump off, so it doesn't collapse onto them. What catches most players off guard is the fact that this entire bookshelf will fall if they try to climb it. If the players aren't fast enough, this will end in death. On top of this shelf is a key, obviously, this is the goal in the room. Next to the classroom, there's a tiny room filled with tall drawer cabinets, and right in front of Mono, there's a bookshelf. Realizing this, players should hide behind alternating desks during these repeated loops, getting closer to the door on the far right side. After this loud bang, she waits 1-2 seconds and then turns around to start the same loop. She turns the page, she writes, and always ends with a loud bang on the chalkboard. The Teacher always writes on the board in the same pattern. When entering the classroom, players will see children at their desks and the Teacher writing on the board. The first encounter with the notorious Teacher will be in the classroom. To make this easier, here is a detailed walkthrough of this boss-fight.Īfter taking down the Hunter, players make their way into the school. ![]() Most people get stuck in the Teacher's classroom/study, spending a lot of time redoing the same chapter over and over again. New and more varied antagonists have been introduced, like the Hunter, the Students, the Patients, and the Teacher. In this game, people actually have to use weapons and get creative when battling the enemy with the character Mono. RELATED: Little Nightmares: Everything You Need To Know About Six This is why the sequel, Little Nightmares 2, was a big surprise for players everywhere. Except for the player's reflexes and speed, it doesn't rely on active combat. ![]() As fans know, the first part of Little Nightmares was more of an overwhelming, philosophical journey of the mind, than a typical adventure game.
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